Amanda the Adventurer 2 Walkthrough – Endings and Achievements – Knowligent
Amanda the Adventurer 2 Walkthrough – Endings and Achievements

Amanda the Adventurer 2 Walkthrough – Endings and Achievements

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In the beginning of Amanda the Adventurer 2, you continue where the previous game ended. A stranger is in your attic and she is ready to talk about everything that happened. If you get stuck somewhere, our walkthrough will help you.

Amanda the Adventurer 2 – Full Game Walkthrough (All Endings, Tapes & Secrets)

Your new accomplice takes you to the library where Aunt Kate worked, hoping to find some clues in her office. To get there, you'll have to dig up a bunch of new tapes with some disturbing content.

When you first enter the library and look at the register, you will see a note; someone has left a mysterious cassette tape in the return slot that does not belong to the library. You must figure out the code to unlock the bike lock on the cabinet and retrieve the first tape. There are several books you can interact with in the library, and a few of them have letters and numbers drawn on the first pages in red marker. Here are all the locations of those books:

When you scan the books in the library's checkout computer in order, you have to click on the name that matches the initials in the database and then grab the last book that they check out in that order. So the first book, Greg the Grape 2, is on the book return counter, says JP is the first number. When you scan that book, look for the name with JP initials. The first book in his checkout history is This Is a Pineapple. When you look at This Is a Pineapple, you'll find the initials MA and the number 5. So the first number in the code is 5.