BioWare and EA gave us a glimpse of what Anthem could be at last year’s E3, showing off a world you could cruise around in your javelins. Post-launch, however, you’ll find yourself traveling through the world of Bastion doing the same thing over and over again, and this feels like the core of the game; the game lacks the substantial narrative that players have come to expect from BioWare, which has published some of the most memorable single-player games in recent history.
Anthem – The Review (2019)
Anthem suffers from high expectations and not living up to them is a huge problem. You can’t expect a AAA title to be so empty in its gameplay. Anthem feels more like chapter 1 of a huge story, as a lot of things feel open-ended and there’s a lack of cohesion in how it feels. To make matters worse, Anthem had major connectivity issues at launch and while these have been addressed in the Day One patch, the game still frequently kicks you out and forces you through endless loading screens to get back to where you were.
Anthem does everything perfectly visually. The world is designed to be aesthetically pleasing, showcasing images of pure bliss and total carnage in a perfect contrast package. The soundtracks are beautifully designed and match the visuals in its praise. These two things often distract you from many of the bugs that plague the game.
Anthem suffers from a nagging problem: supply boxes are unavailable, and it becomes annoying when you have to constantly fly over the ground to collect cans and jump out of the chaos.