Control is made between the realms of nightmare and the worst possible day; you play as Jesse Faden, a girl who comes to the Federal Bureau of Control in search of her brother, who was taken 17 years ago. Control is a tense thriller with horror elements, making you wonder what reality these characters are in, and more often than not it becomes harder to distinguish.
Control assessment
An earlier incident in Ordinary causes the Federal Bureau of Control to investigate and remove Jesse's brother during their childhood, and Jesse is determined to find him. When she enters the Federal Bureau of Control building, she is responsible for being the new director before things make sense. This single incident causes a mysterious force called the Hiss to be released, and Jesse must get to the bottom of it while also finding her brother.
Control is visually visceral; the more time you spend in the game, the more it draws you in. Control is designed to have you often looking at the finer details crafted into every possible inch of gameplay. It’s not just the visuals that overwhelm you; the background music accentuates the feeling the game forces you to feel.
A visual display of fear mixed with some of the most innovative gameplay defines Control best. The game has only one weapon, which you can upgrade and use supernatural powers with, but it is not limited to that. You can transform the service weapon, as it is called, into several other types. This ability to change the weapon on the fly often gets you out of tougher situations, and the more you explore in Control, the more this game has to offer you. If you stick to the campaign, Control will only give you an engaging story. But if you deviate from that and take on the side missions, you will not only unlock more abilities for yourself and your weapons, but you will definitely see a different type of game.