The arcade twin-stick shooter market isn’t as vibrant as it once was, giving CYGNI: All Guns Blazing the chance to impose itself on a forgotten genre. The vibrant visuals and cacophonous mix of sounds and scores dominate the meal, but the rest of the experience is undercooked and disproportionate.
Is it worth it? Cygni: All Guns Blazing | A SidAlpha Review
As an avid fan of twin-stick space shooters (Housemarque's Super Stardust and Resogun are still considered must-haves), I was excited to hear that KeelWorks' CYGNI: All Guns Blazing was coming our way at warp speed… or at least I was until I played it.
CYGNI: All Guns Blazing takes the head-on, top-down view of Space Invaders and clumsily combines it with odd design choices, creating an uneven and repetitive exercise.
Everything started well with CYGNI: All Guns Blazing's Tutorial. You learn how to fire weapons, take apart enemies on the ground, and the general basics of movement and how to travel through the air. Everything seemed to be going well and I was curious to see how deep CYGNI could go.