Kojima pulled out a masterpiece, but with missing elements. Death Stranding is unique in its universe, and although I sometimes feel like the game is pushing you too hard as a gamer, it doesn’t lose interest. Sam Porter Bridges, heir to a renowned organization, political authority and legendary delivery man, becomes part of a mission to reconnect the world. It’s a bit hard to swallow in a broken America plagued by supernatural phenomena, you’re mainly trying to deliver packages.
Death Stranding review
The intriguing storyline and relevant music keep the balance well, with characters acting as if they are of crucial importance. The game revolves around safe delivery, catching lost packages and delivering them to the required points. It is a unique genre that requires patience until the game consumes you. However, it is not like a standard game mechanic: you level up, fight stronger enemies, face the boss, win rewards and enter the next chapter. It is all about delivery.
To some extent, Death Stranding stretches itself, shifting the focus from the core mechanics to fresh gameplay that every gamer wants to see in a new title. Does it disappoint, or is it the best game of the year? It now depends entirely on audience feedback.
Death Stranding is worth a try in terms of freshness, and if you are a fan of action games, there is a place reserved for you. I found Sam Porter limited in terms of his existence in the game. He barely has an ally who can help him fly out of danger to the delivery location. There is no concrete model to guide him where I as a gamer want to overpower supernatural creatures for a while. Death Stranding seems like a game stuck between a message and a video game.