Destiny 2's The Final Shape expansion introduced a negative power cap to raids and dungeons. But starting next Tuesday, June 25, the developer is changing the controversial system, which has hugely positive effects in dungeons but less favorable results for raids.
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Rather than removing the system altogether, Bungie will count all players as having achieved the corresponding increase across Standard and Advanced difficulties, as outlined in today’s This Week in Destiny blog post. This will reduce user damage in raids to 15 percent less than its pre-Final Shape values, but high enough level players will be able to compensate for the draconian boost in incoming damage across both types. Guardians will also be able to deal more damage in general in dungeons, and the damage buff applies to Kinetic weapons like Microcosm or Khvostov 7G-0X.
Destiny 2’s raids and dungeons had separate systems prior to The Final Shape, so Bungie unified the two under one umbrella. In practice (and with the power level delta capped at -5), players are now dealing two-thirds of their damage in raids compared to pre-expansion values. That number drops to a still-astonishing 15 percent reduction when surges match up. The 15 percent reduction will be the new standard for raids following the changes, which apply to Standard and Advanced difficulties.
Dungeon players, on the other hand, may find themselves less challenged. The new system gave them two percent more damage, but the new standard will increase outgoing damage in dungeons by 28 percent more than it did before The Final Shape. Perhaps Simmumah and Ecthar will be less of a drag now.