Destiny 2 Salvation's Edge Raid Walkthrough: Every Encounter and Boss Explained – Knowligent
Destiny 2 Salvation's Edge Raid Walkthrough: Every Encounter and Boss Explained

Destiny 2 Salvation's Edge Raid Walkthrough: Every Encounter and Boss Explained

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I’m known as a writer for my excessive introduction, but not today. Want to know how to get through Salvation’s Edge in Destiny 2? We’ve got you covered.

Destiny 2: SALVATION'S EDGE RAID FOR DUMMIES! – Complete Raid Guide and Walkthrough!

First, make sure you’ve completed both The Final Shape Campaign and The Wild Card Quest, which you can do afterward. The recommended Power Level for this activity is 1945, which you’ll likely exceed while doing the campaign. You can find the raid node in the Destinations menu and in the Pale Heart area on the far right. First, you’ll need to actually get into the raid room, and like most raids, this usually involves a bit of platforming and some ad clearing. When you land, run straight ahead until you reach a bridge. Hover over it and you’ll eventually see two openings in the wall to your right. Jump into the upper one and follow the white-lit path until you reach the first encounter. (You may need to crouch through some sections; these are lit red instead.)

When you enter the encounter room, you will be greeted with something called the 'Resonant Altar' and a 'Pyramidal Resonance' shard. Picking up the shard and placing it in the altar will begin the encounter. When you begin, you will all receive the 'Final Shape Looming' timer, which is your wipe timer. This starts at four minutes and 15 seconds, but can be earned back as the encounter progresses.

Two rooms will open on either side of the encounter arena, and you must split up into two teams of three, each entering a room. Your goal in the rooms is to kill a chain of enemies to continue the encounter. This starts with both teams having to kill Vex Minotaurs, which will spawn Vex Hydras (Keepers of the Monolith). Killing the Hydras will open up more rooms around the perimeter, which you must search to find Overload Champions (Devotees of the Witness). Killing them will spawn a Tormentor (Threshold Sentinel) back in the center of the encounter arena. (You'll know it's spawned when you see a message saying 'You are being beckoned back to the center.')