The cost of crafting Masterworking Transmutation Caches has been significantly reduced in Diablo 4's May 19 update. While some players think this is a good change, others aren't sure if it's enough to reduce the significant amount of gold they cost.
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Masterworking, which improves an item’s affixes by upgrading individual ranks using three crafting materials: Obducite, Ingolith, and Neathiron, can be refined and traded with an alchemist for transmutation mastering caches. Previously, this cost up to six million gold. But now, after the May 19 update, it only costs up to 60,000 gold to craft the most expensive Large Ingolith Cache with the alchemist.
While this is a welcome improvement, as PC Gamer reported, many players are unsure whether this is a good change or whether it’s still not enough. Even Joseph Piepiora, Diablo’s associate game director, indicated on X (formerly Twitter) on May 20 that the devs will continue to evaluate the gold economy, so it’s likely that more gold changes will be coming to Diablo 4 soon. However, as players on the Diablo 4 subreddit pointed out, grinding for gold is still tedious even with the May 19 changes, and gathering enough gold to purchase multiple transmutation caches will still be a time-consuming process.
Before this update came out we would have agreed. The gold grinding for these caches was horrible. But now that the large cache is only 60,000 gold it is doable even if you want to make multiple caches. But there are some great ways to farm gold. You can get a significant amount of gold if you complete a few dungeons, whisper dungeons, or even beat the Helltide boss a few times. It is still a grind. But honestly with how fast these bosses spawn and the sheer number of mobs it is fast and you don’t really notice the time because you are focused on killing and surviving. At the end of your run you will have gold, items to salvage, and items to sell for even more gold.