Despite the initial reactions, many are flocking to Concord after the first previews are held. Concord caught my attention and I’m glad to see the internet changing their perspective, but let’s take a look at what you can expect from Concord based on the previews.
Concord feels overpriced and underprepared (beta impressions)
When it was announced, Concord was touted as a generic hero shooter that attempted to capture the spirit of Guardians of the Galaxy with its ragtag team of misfits and Joss Whedonesque dialogue, but I kept hoping there was more to it than met the eye. With previews circulating over at IGN, Gamespot, and more, I was proven right.
At first glance, Concord looks like a standard 5v5 hero shooter, and many wondered how it differed from Overwatch. Concord uses heroes with different abilities, playstyles, and roles, but it’s how Firewalk Studios uses them that sets Concord apart. I’ll dive into the mechanics and aspects of Concord, but you can experience the game for yourself by signing up for the open beta.
Concord has 16 heroes, or Freegunners, to choose from, and each has their own abilities and playstyles. However, Firewalk Studios has designed their Freegunners to be flexible, so you’re not locked into a specific role. For example, Star Child is a big tanky character with a large health pool, which almost seems to put him in the tank role by default. However, his abilities allow him to close the distance and deal massive damage with his shotgun axe, effectively making him a close-quarters DPS.