The Pit of Artificers is one of the very best endgame features added to Diablo 4 in Season Four’s big update. But for all its fun and challenging echoes, there’s still room for improvement. Particularly, some players have suggested, when it comes to visibility and one-shot mechanics.
Diablo 4 – Best FAST Leveling & Starting Guide for Season 5 – 1 Hour from Level 1 to Torment – Guide for all classes!
As you progress through the levels of the Pit, you'll encounter new hazards, various mobs, some of which are elites, and echoes of previous bosses like Lilith and the Tomb Lord. Defeating them and the Pit boss at the same time is more than a challenge. While it is doable, players agree that the one-shot mechanics need to be "tuned" and that the visibility of the echo attacks (and the echoes themselves) needs to be improved at higher levels, as they are essentially, as some players have put it, "shadowy and transparent."
Players in the higher levels of the Pit know that there will be one-shot mechanics or elite mobs, but the fact that the echoes and their abilities are hard to see is hard to counter. For many players, this just "ruins" what would be a near-perfect mode. Now, you can adjust your brightness and shadows, but even that is sometimes not enough, making dying even more frustrating for them.
It’s not just the invisible echoes that can take you out with one shot; it’s also the elites and random monsters in the higher tiers that can deal some serious damage that you need to watch out for. You can mitigate this incoming damage by raising your armor to 9,230, which is the new max armor cap in Season Four, maxing out all of your elemental resistances to 70 percent, and getting those Greater Affixes on your gear. There’s not much you can do when an echo like Lilith appears, however, and she, as one player complains, “devours your soul before you can press anything.” Even if players had a little health left or a way to counter these one-shots, it would be a vast improvement over the current state.