The original Frostpunk was a post-apocalyptic tour de force where you had to fight for survival. In Frostpunk 2, society has grown after 30 years in the snow, and mere survival is no longer an option. Ambitions and dreams of a better future are in the minds of citizens, and how you deal with those challenges will determine your success as a steward.
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Frostpunk 2 will be a more complex city-building survival game than its predecessor. You’ll have to replay the game multiple times to figure out what you did wrong. But according to Łukasz Juszczyk, Co-Game Director and Art Director, the idea isn’t to punish players with insane difficulty levels: “If the player is struggling after the sixth time, we’ll change the difficulty level because it’s probably too hard.”
Developers want you to learn from your mistakes, so you have the satisfaction of getting over the hump: "You can't cheat the player, okay? If the player fails, the player should know why they failed, or at least have an idea why." That would be easier in a campaign where you can change your decisions from the previous chapter, like making laws and siding with different factions.
Frostpunk 2 introduces even more layered factions, with people who have ideas about how society should be. Your decisions have more consequences, because you will quickly realize that you cannot please everyone. Now you have a city parliament (council meetings) where factions, de facto political parties, have even more influence.