Gray Zone Warfare players beg developers to fix team-killing grenade glitch as looters become more prevalent – Knowligent
Gray Zone Warfare players beg developers to fix team-killing grenade glitch as looters become more prevalent

Gray Zone Warfare players beg developers to fix team-killing grenade glitch as looters become more prevalent

HomeGames, How toGray Zone Warfare players beg developers to fix team-killing grenade glitch as looters become more prevalent

Gray Zone Warfare's early access period has entered its third week, and while most players have been enjoying the many missions and experimenting with PvP, some have also encountered trolls of a different kind: their own allies.

(Patched) How to Kill Your Base AI and Loot Their Gear Exploit – Gray Zone Warfare

Players are today calling on developers MADFINGER Games to address a nasty “grenade glitch” that’s surfaced in Gray Zone Warfare, allowing allies to blow up their teammates and steal their loot. The glitch was originally used to loot the base’s AI soldiers, who are carrying some pretty sweet gear, but some unsavory troops discovered that the bug affects players too and are now swiping their hard-earned gear along the way.

“I was just logged in for five seconds to play with settings, and I went into a hut and was immediately blocked by some dick with a grenade in his hands,” one player said in a May 14 Reddit thread. Basically, if a GZW player throws a cocked grenade and then logs out before it explodes, the ‘nade bypasses friendly fire protection and can kill friendly AI and teammates. A second player working with the perpetrator then loots the body, meaning the victim’s inventory is completely reset.

One player questioned why friendly fire existed at all in the base camp, while others called on the developers to implement an “immortal” mode if a player returns home safely. Certain mechanics, such as the inability to walk through allied players, also contribute to the spread of the bug; one player would stand at the doorway of a room and block the victim before the second player would throw a grenade in it, killing the victim and allowing the blocker to grab the equipment.