Helldivers 2 players are currently engaged in a war on two fronts to defend the planets of Super Earth from both the bots and the bugs. However, it appears that hostile actions have disrupted progress, as Major Orders are not being tracked or displayed correctly until further notice.
Helldivers 2 devs explain nerfs in recent update
The announcement was made by Arrowhead Game Studios on Sunday, April 21st on X (formerly Twitter). The dramatic announcement blamed a “minor outage” caused by the “destruction of a long-range matrix on Vernen Wells.” These hostile actions on Humanity’s information systems have resulted in the Major Orders not being able to maintain or display accurate information until the issue is resolved. “Our teams are currently investigating the issue!” the developers wrote. Hopefully, the jammed communications won’t have a significant effect on the war effort, as Humanity is facing encirclement in the North.
To break from character for a moment: the disruption is likely a real issue on the server side of things, and the developers are working hard to fix the bug (pun intended) as quickly as possible. Their way of putting real-world issues into the context of the game is always fascinating and fun to read about. The current Helldivers 2 Major Order has three days left and requires players to defend at least 10 planets from Automaton and Tiranid attacks.
GamesRadar reported that developers have confirmed that humanity is set to lose a few planets during this Major Order. On Reddit, players believe that planet-defending Major Orders fail more often than not, with a few users citing poor mission design and challenging difficulty as reasons for this. Whether it's Joel screwing around a little too much and causing billions to die or players treacherously refusing to defend Super Earth, the results are the same.