The weight of your gear is important in No Rest for the Wicked. Not only do you have to manage it to keep track of everything you’re carrying to protect yourself, but the more you carry, the more weight you’ll be in your weight class, which changes a handful of mechanics.
How WEIGHT Affects Mobility and Endurance | No Rest for the Bad Guys
If you carry too many items, your role will remain the same and may not work with the type of playstyle you have in No Rest for the Wicked. Your weight class will also change when you swap out new armor pieces or weapons. It’s important to know the differences between your weight classes; it will give you a better idea of what attacks you can do and how your role works, which is essential when taking on bosses or exploring new locations.
There are three weight classes in No Rest for the Wicked: Light, Normal, and Heavy. The Light Weight Class offers the fastest roll; the Normal weight has a medium roll right in the middle of the Light and Heavy, and the Heavy has the slowest and most extensive roll. However, you can still shoulder check nearby enemies because your character is so heavy.
For those focused on agile melee attacks and the Dexterity skill, the Light Weight Class is probably the best option, as well as for those using Intelligence or Faith. It doesn’t cost too much stamina and you can travel relatively far while keeping a good distance between you and your enemy. If you’re more focused on close-quarters melee combat and want to wear heavier armor, the Normal Weight Class is a solid choice, especially since using a shield to block attacks can help prevent you from taking too much damage. I’d go with this for any Dexterity or Strength based builds.