How to DIY. Easy as Calculus.

Taking on a do it yourself project can seem like a daunting task. It really is, unless you’re able to set up the correct procedures to ensure that you stay organized and efficient throughout the completion of your project. Otherwise, it’s very likely that you will be overwhelmed. This procedure can be applied to a vast majority of projects; do it yourself, business, almost any project. Let us begin.

The design process.

First off is our brainstorming stage. Many people just think of their ideas. Oh, put them in a hat, boom, that one’s best. If you want to ensure that you really are choosing the best option from your brainstorming process, you need to follow up and not jump to conclusions. Prototyping is bringing ideas to life in some degree of quality with a semi-accurate representation of how it would actually work. Especially with the creation of physical products, this is key. With virtual products, you can, for example, code a small component of an application if it is a unique feature that has not been proven to work. Prototyping is the key to ensure that you get the right start to your project. It’s just like a sprint. You can be a great runner, but if you don’t push off correctly, you won’t win. Prototyping differentiates the good and the great.

The reflection stage.

Next off is the analyzing stage. The reflection stage.  Yes, reflection, the word that most kids hate these days thanks to the introduction of metacognitive assignments in school. It may be useless in school, but it’s definitely useful in the design process. You have all this data thanks to prototyping, but if you don’t analyze it, how useful is it? Look at what traits of whatever you prototyped, and for each prototype, see how well each mechanism fulfilled that trait. This can show which mechanism covers the most bases, or it could inspire you to merge multiple ideas. An example of this that I am used to is for deciding on mechanisms for my robotics project. For a combat robot, I may want to do either a flipper or a vertical spinner. If I want to do damage and be defensive, I can see that the flipper may shield me more, but the vertical spinner will do much more damage. I could combine the two, having a vertical spinner on one side for damage. This spinner could wind back the flipper mechanism on the backend, also playing a defensive role. It is thanks to analyzing that we create these innovative solutions.

The fun stage.

What comes next is the beginning to what is commonly classified as the “fun stage”. Designing. This is where you plan everything out until you can be sure that the assembly of your project will be smooth and flawless. For a virtual project or business, this may be a business plan. For a physical product, this could be used 3D modelling software to plan out the assembly. Having an idea in your head isn’t good enough. You need every single detail fine-tuned and planned out to guarantee maximum success.

Finally, we’re here, the second last stage in the design process. The best one. The creation, building. You have everything you need if you’ve followed the steps above, and you can go about creating your masterpiece. Voila. We’re almost done.

All the functions.

Lastly, we want to test our creation. Test all the features. All the functions. Experiment to see if it has any other neat tricks. You will most likely discover some bugs, and these can be fixed with minor modifications. Reflect back to your planning when making changes to ensure you remain consistent with the rest of your creation and don’t end up fixing something while making another problem.

Well. That’s it. Happy building.

Leave a Comment