MultiVersus’ open beta showed that Player First Games had the makings of a hit, but a lack of content really killed the hype. With the game’s full release, director Tony Huynh still has big dreams for what it can achieve, though reliability for players is key.
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Ahead of the game’s May 28 release, Huynh sat down with VGC at a preview event to discuss how MultiVersus had evolved after another year of intense development. Rather than focusing solely on the good, the PFG co-founder was very candid about past mistakes and how his team learned from them for this relaunch.
“Ultimately, we want to deliver the game that players deserve, so we really looked at everything we know and developed the product that you see before you now,” Huynh explained to VGC this week.
For Huynh and the team, the top priority is to give players a reliable, quality experience that they can come back to and enjoy. They redesigned several gameplay elements to improve the feel of the game, and spent a lot of time improving MultiVersus’ netcode to ensure that everyone had the best chance to experience the game to its full potential. This also included reworking characters and making sure players could do more with them: enter the Rift.