With the upcoming patch 14.11, League of Legends developers are taking big steps to address the fundamental issues with the Arena game mode and make it more enjoyable for casual players.
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League gameplay designer Matt “Phroxzon” Leung-Harrison went into the details in today’s 14.11 preview on X (formerly Twitter), saying that the developers will be taking a “bigger swing” at weakening healing, shifting champion power scaling, and also looking at out-of-game legendary and prismatic items.
Healing is a crucial part of Arena. It affects everyone, as safe zones shrink each round and champions with lower sustain often get pummeled. As a result, the developer may focus on healing to balance things out for competitive play.
Champions like Ekko, Fizz, LeBlanc, Corki, Viktor, Ziggs, and Akshan currently have some of the lowest win rates in Arena, so they’ve gotten some love from the developer. Ekko, for example, has an abysmal 8.22 win rate, according to League stats aggregator site Metasrc.