Shin Megami Tensei V is the only game in which you voluntarily reveal to a manic, torture-equipped Demon whether you’re a top or a bottom. Only a franchise as powerful as Atlus’ obscure, cult-classic JRPG could make you feel sorry for a disgustingly rotten, unwanted green Slime. I couldn’t get my fix of wacky Demon dialogue and utterly unfiltered rejection in any other game. And you’ll be happy to know that Atlus injected the same devilishly fun cruelty that fans adore the franchise for into Vengeance.
Shin Megami Tensei V: Vengeance – Announcement Trailer | NSW, PS4/5, Xbox Series One, X|S, Steam, PC
But Shin Megami Tensei V Vengeance isn’t just the same old snarky, loser-making Demons, now in sharper 4K quality. This isn’t a spruced-up rework of the 2021 sensation; instead, this is a complete overhaul. A slew of quality-of-life features, impressive new Demons and characters, and a major narrative overhaul give Shin Megami Tensei V – and Atlus as a whole – a redemptive arc.
Shin Megami Tensei V Vengeance is an enhanced re-release of Shin Megami Tensei V. The game throws you, an average high school student in Tokyo, into a wasteland called Da'at, where you fuse with a mysterious creature, becoming this half-human, half-demon hybrid called a Nahobino. Now it's your job to navigate Da'at's chaos and unravel this angels-versus-demon tale.
In Shin Megami Tensei V Vengeance, battles are governed by the Press Turn system, which revolves around exploiting enemy weaknesses to gain extra turns. If you make a mistake, you lose turns instead.