Should you let Karn'iss go into the darkness in Baldur's Gate 3? – Knowligent
Should you let Karn'iss go into the darkness in Baldur's Gate 3?

Should you let Karn'iss go into the darkness in Baldur's Gate 3?

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Baldur's Gate 3 puts you in situations where choices and consequences are deadly serious. You don't know what's going to happen until it's already happened. One such situation occurs when you meet Kar'niss, the Drider, in the Shadow-Cursed Lands. No matter what you do, you will eventually encounter Kar'niss. However, if you side with the Harpers, you have the opportunity to trick him into going to the Shadows without the Moon Lantern.

Why You Should Play As The Dark Urge In Baldur's Gate 3

Several players are wondering if it is appropriate to let Kar'niss go in Baldur's Gate 3. That's why we're here to help you make that choice. Let's take a look at what could happen if you let Kar'niss go into the darkness without Lantern.

As you work with the Harpers and encounter Kar'niss, you'll have to make this important choice. You don't have much time, as the Harpers will attack Kar'niss if things go wrong. However, before that happens, you can make a few Deception checks and convince Kar'niss that you're a True Soul and protected by the Absolute. After that, you can have him hand over his Lantern and head to the Shadows.

If you let him go into the shadows, he and his teammates will immediately fall victim to whatever lurks in the dark. They will become cursed monsters and can later be found in Reithwin Town, near Ketheric's Statue. If you come into contact with him there, he will become hostile and attempt to attack you. Even though he will temporarily appear hostile there, you will not be able to resolve your differences with him. Which brings us to the question, was it right to let Kar'niss go in Baldur's Gate 3?