Spectre Divide burst onto the gaming scene with a legitimately interesting twist on the tactical shooter genre and an advisory role for former CS:GO pro/FPS streaming god shroud. Unfortunately, it couldn’t maintain that momentum and player count quickly declined.
The Downfall of Spectre Divide – Declining Playerbase and Layoffs at Mountaintop Studios
After debuting with a peak of 26,000 players on Steam according to Steam Charts, Spectre Divide is now hovering between 2,000 and 3,000 peak concurrent players on a daily basis. That’s certainly better than, say, Concord, but it’s not setting the world on fire either, and Mountaintop Studios has even laid off a few devs since the game launched. Despite these concerns, Mountaintop CEO Nate Mitchell posted a blog post today clearing up the rumors and concerns for those still playing the game, promising an all-new update with fresh content in season one – targets a December 2024 or January 2025 launch – while the developers gather feedback in their current “save round,” as Mitchell calls it.
“Some people have declared Spectre ‘dead,’ largely due to its low concurrency,” Mitchell said to kick off the blog. “It’s true that Spectre’s concurrent player count is lower than any of us would like… I can assure you that Spectre isn’t going anywhere.” Mitchell went on to explain how the company laid off a number of developers, bringing the Spectre Divide team from “over 85” to “around 75 full-time devs.”
Currently, the plan is for the team to gather feedback and make changes behind the scenes to improve the core game experience for everyone who plays. After that, it looks like Mountaintop plans to ship a battle pass, ranked rewards, a new sponsor, and more when Season One launches.