The Golden Age of Pirates lives on in video games, but it doesn’t really shine in Skull and Bones. It has its moments, but they’re tarnished by the fact that the game just feels incomplete, especially when compared to other pirate games.
Not the pirate life for me… | Skull And Bones review | GoodBuy
The world of Skull and Bones is vast. From the Patamyar Mountains to Lake Bwawa, there are so many places to explore. Or so it seems at first glance. The game starts off promisingly, letting me explore the Sainte-Anne Outpost and then the sunken Exeter. Both seemed very limited, with Exeter almost completely empty of anything to interact with except its cannons. Instead of asking me to explore the shipwreck, the game could have just asked me to take a walk.
Related: All Resources in Skull & Bones and How to Get Them
Visually it’s a stunning game. I loved customizing my ships. I gasped when I first stepped onto the beach in Kaa Mangrove. It’s so beautiful that I spent a good portion of my playtime in photo mode. The problem with Skull and Bones’ world is that it’s visually appealing, but it lacks depth. Almost every aspect could have been improved with just a little more. And we’ve seen other games do that, so it’s a bit confusing why Skull and Bones hasn’t.