Sword of Convallaria is a free-to-play RPG released on August 1, 2024. Within hours of its release, this pixel art game received a minor avalanche of negative reviews, nearly drowning out the positive ones. At the time of writing, 45% of reviews are negative and 55% are positive.
DOES SWORD OF CONVALLARIA HAVE TOO MANY BANNERS?? I'm responding to an interesting drama (SoC)
Since almost half of the players complained about the quality of the game, I dug a little deeper into the issues.
The closed beta for Sword of Convallaria ran in June, with over 10,000 sign-ups. One player who participated in the beta even played for around 170 hours. Considering that Sword of Convallaria's story spans over 120 hours of gameplay, it's strange that such a broad beta test would yield a game with so many dissatisfied players on Steam.
Currently, players consider Sword of Convallaria to be a poorly optimized gacha game that shouldn’t be available on PC. Fans who tried it on Android or iOS have a better opinion of it, stating that it gets better after about an hour of playing, but that the gacha system is poor and requires a lot of microtransactions.