Some Void Intercept Battles in The First Descendant have special mechanics that require communication and coordination between you and your teammates. The latest patch for The First Descendant simplifies the mechanics of one such boss, Frost Walker.
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Hotfix 1.0. 7 for The First Descendant was released on August 13th, making minor changes to the mechanics of the Frost Walker Void Intercept Battle to make it easier to perform. Destroying Frenzied parts now creates two Embers, and the maximum Frenzied Gauge has also been increased, reducing the number of times Frost Walker can be Frenzied. Using slug shots to attack Frost Walker while he is in his Frenzied state will also reduce his leg movement, making it easier to target weak points.
Frost Walker is one of the few bosses in the game, aside from the Hanged Man, with a dedicated mechanic that everyone on the team needs to know. These changes should make it easier for the boss fight runner to collect the Embers and ensure that the team survives Frost Walker’s wipe attack.
Other changes in this Hotfix include several quality-of-life changes to Void Intercept Battles. You will no longer take damage from the hazardous area after the boss is defeated, allowing you to safely collect loot and interact with the Reconstructed Device. The same goes for boss effects, such as the Molten Fortress lava and the Swamp Walker's Disease effect.