Season of Discovery reinvented World of Warcraft Classic with new abilities, events, and raids. While features like the Blood Moon won’t be missed, fans love one change Blizzard made in phase three, and they want it for endgame raids, too.
How Blizzard Accidentally Created the Hardest Raid Ever
In a post on the WoW Classic subreddit on April 16, player Deep_Junket_7954 asked Blizzard to convert all level 60 raids (which are normally designed for 40 players) to 20-person raids. All of the WoW Classic raids except for Zul'Gurub and the Ruins of Ahn'Qiraj are designed for 40 people, but players have argued that 20-person raids are the ideal solution. You still have to coordinate mechanics with a lot of players, but it's not too chaotic.
Recruiting, organizing, and leading 40 players can easily get messy, even if you have a solid plan. Players often have outside commitments, simply don’t show up, struggle with the loot distribution system, or refuse to learn raid mechanics. Coordinating a 40-person raid is so time-consuming and challenging that you should be able to put it on your resume. It’s time for a change.
Some encounters like The Four Horsemen wouldn't work in a 20 person raid but Blizzard should look into redesigning them. I was already expecting redesigned endgame raids because the devs are trying to make WoW Classic feel fresh with Season of Discovery. There's no better way to do that than by refreshing old and well practiced encounters.