The Dragon Ball Z: Budokai Tenkaichi series of 3D fighting games, always known in Japan as Sparking!, is finally back after a 14-year hiatus. Developer Spike Chunsoft returns with a modern update that keeps the series true to its roots. Featuring a truly astonishing array of characters and content, Dragon Ball: Sparking! Zero is a Dragon Ball fan’s dream and a beautiful celebration of the world created by Akira Toriyama.
Dragon Ball Sparking Zero WILL shock you. Non-spoiler review
From a gameplay perspective, the game will be familiar to fans of previous titles in the series. Building up ki is necessary for special attacks, while you can still enter a more powerful limited-time “Sparking” mode by filling your meter, and you’ll need to master the teleport dodge to find success in battle. The biggest difference comes in the presentation, as the action is a thing of beauty to behold, especially on an OLED TV as special attacks really wow with the way energy beams take up the entire screen. I was frequently impressed by the sheer spectacle of the gameplay, and it’s easily the best-looking 3D Dragon Ball fighting game.
With the core battles polished and a lot of fun to be had, the fact that Dragon Ball: Sparking! Zero has a huge amount of content makes it even more appealing. There are over 180 characters to choose from, though each character’s individual form can be selected as a character (Super Saiyan 2 Goku, Super Saiyan 3 Goku, etc.), with many deep cuts from the movies and Dragon Ball Super. There are also plenty of customization options, such as different skins, to unlock, so you can really have a lot of fun with your favorite characters.
The main single-player mode is called Episodes, which sees you play through a character’s entire journey (well, Z-onward, because the original Dragon Ball is sadly underrepresented) through a series of cutscenes and battles. There are eight different characters, some more obvious and a few genuinely unique choices, who can be used to relive any of 21 different sagas. It’s a great mode, and there are a lot of little touches, like the ability to experience the cutscenes in first-person view (it really adds to Goku’s sacrifice when you see Piccolo use the Special Beam Cannon from that perspective).